Devlog History
March 2022
#124
Puzzles in Bugg and the Bionic Seeds require a lot of spatial thinking. This new shared-circuit puzzle is just one example 🕹️ https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/GWgLmDS08K
— Derek Knox (@derekknox) March 19, 2022
#123
The switch types vary in Bugg. This one is the SparkSwitch (requiring the antenna sparker's bounds to overlap before activation is accepted) https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/K3vWWv778Z
— Derek Knox (@derekknox) March 13, 2022
#122
Sparker pickup (placeholder gfx) upgrades your Antenna. Notice the subtle diff?https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/A9KHNxFRsn
— Derek Knox (@derekknox) March 13, 2022
#121
The base circuit & gadget system is complete💪 This gives me a lot of flexibility in rapid puzzle creation. Here's a RotatorGadget + 3-Switch Circuit ex.https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/Qq5fVNb6QC
— Derek Knox (@derekknox) March 12, 2022
February 2022
#120
No those aren't xmas lights 😜https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/Jgphz9pMBT
— Derek Knox (@derekknox) February 27, 2022
January 2022
#119
Just when you think you made it safely passed the Lightning Tongues... https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/BMagkgZjNq
— Derek Knox (@derekknox) January 9, 2022
#118
Blocker bot's usefulness expands as she can now block these new Striker hybrids (visual placeholders that I'm currently dubbing Lightning Tongues) https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/Zg8209u0tP
— Derek Knox (@derekknox) January 8, 2022
#117
Blocker bot has many uses. The latest is the ability to switch on/off moving platforms. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/nUEaEx9HKw
— Derek Knox (@derekknox) January 2, 2022
December 2021
#116
Nothing to see here. Everything is working as expected 😅 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/ncSkCekJRq
— Derek Knox (@derekknox) December 27, 2021
#115
I may regret adding the RidePassenger and RideDriver abilities due to added complexity 😅, but so far they're fun 🕹️ https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/naccB6eKiw
— Derek Knox (@derekknox) December 26, 2021
#114
Bugg got a few 🎁🎁🎁. She stacking those Blocker bots! https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/39fcIPEjc2
— Derek Knox (@derekknox) December 25, 2021
#113
How is Bugg gonna cross that hazard patch? Blocker bot might help 🎁 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/MFGkZLQejj
— Derek Knox (@derekknox) December 24, 2021
#112
How is Bugg gonna get up there? Maybe the new Blocker Bot will help ;) https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/PcU7HPrcrs
— Derek Knox (@derekknox) December 24, 2021
#111
How is Bugg gonna get up there? Launch a Drone of course 😉 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/20gyLa1Jw8
— Derek Knox (@derekknox) December 12, 2021
#110
Bugg got a minor update to expand her Peek ability. It requires an upgrade chip (think #HollowKnight charm or @OriTheGame shard) to get the zoom out https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/oMilPZeGJQ
— Derek Knox (@derekknox) December 11, 2021
#109
Apparently it's my 1⃣1⃣th #MyTwitterAnniversary . Bugg diggs it 😁 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/FoMHkqB0GM
— Derek Knox (@derekknox) December 4, 2021
November 2021
#108
Bugg's Canon is now context-aware. She'll only launch at valid angles regardless of being on flat or angled ground, upside down, or in a tight space. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/SxQhZdB1w7
— Derek Knox (@derekknox) November 20, 2021
October 2021
#107
Tightened up Bugg's Link ability handoff + updated to a #DuneMovie color palette because why not 😎 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/xzw0xwW5qB
— Derek Knox (@derekknox) October 30, 2021
#106
Finally added a v1 of the Link ability "handoff" animation. Now player's can actually see the character handoff. When used in quick succession it has a hot potato vibe 🔥🥔😆 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/kD7BOT3X6C
— Derek Knox (@derekknox) October 24, 2021
#105
Thanks Will 🙌Bugg's Antenna Link ability is making progress 💪. v1 of animation feedback is in with v2 in the works. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsatruday pic.twitter.com/eLzOSU4Kxa
— Derek Knox (@derekknox) October 23, 2021
#104
Yesterday's antenna range boundary feedback gets an upgrade 💪. Now the Link ability provides feedback when out of range 📡 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/fJ8IfCIDgT
— Derek Knox (@derekknox) October 17, 2021
#103
Bugg and her Bots have a v1 #UI for communicating antenna range. Next up is Link UI feedback to reinforce the failed/successful tries when out/in range #screenshotsaturday https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/AzF2W02Y1P
— Derek Knox (@derekknox) October 16, 2021
#102
Related to yesterdays LookAheadReceiver addition, the Peek ability is now smarter and influences it to further improve visibility. Peek now resets the look animation too 👀 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/6ETrF6lvHN
— Derek Knox (@derekknox) October 3, 2021
#101
Added a LookAheadReceiver class today making the camera offset intelligently (ceiling walking included 🕷️) so Bugg and her Bots have improved visibility. #screenshotsaturday https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/VbWzsQIvdN
— Derek Knox (@derekknox) October 2, 2021
September 2021
#100
Exploring HUD #UI for Bugg. I'm starting to lean toward the more radial solution. You gotta fav? https://t.co/edrlhII5BN #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/WYwgBGFOCi
— Derek Knox (@derekknox) September 26, 2021
#099
Though lacking VFX feedback for collisions (and camera swapping being too quick), Bugg and her Bots' Link and Recover abilities are working together like a charm 💪 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/5fmruycj5I
— Derek Knox (@derekknox) September 25, 2021
#098
Bugg and her Bots get a simple but useful new ability... Peek 👀 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/O27awSz8qS
— Derek Knox (@derekknox) September 5, 2021
August 2021
#097
The Cling ability now works on dynamic platforms 💪. This is a huge step in Bugg's development, I'm stoked 🤘 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/REyaKA5A8T
— Derek Knox (@derekknox) August 25, 2021
#096
v1 of the Cling ability working on dynamic platforms 🙌
— Derek Knox (@derekknox) August 22, 2021
✅ Wall clings
✅ Angled edge clings
✅ 180° edge clings
Still need to fix edge clings (tunneling + offsets) https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/Ctkpnl6lUi
#095
Fixed a camera jitter bug + improved the feels for massive drops https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/EZipEXLfL4
— Derek Knox (@derekknox) August 19, 2021
#094
v1 of NudgeJump working (no animation atm). Bugg will now do an automatic nudge jump to get up on a platform when landing on a corner @moongamestudios Ori inspired :) https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/PiQeqqkVIC
— Derek Knox (@derekknox) August 19, 2021
#093
Fun coding bug I'm dubbing Leapfrog 😆 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/ZNhZuTxGhr
— Derek Knox (@derekknox) August 19, 2021
#092
Bugg has a new "ability" dubbed Stifle. It triggers when she interacts with sticky/mucky hazards. Takes a few jump attempts (visual feedback missing atm) to break free 💪 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/gJGjETToNG
— Derek Knox (@derekknox) August 5, 2021
July 2021
#091
ChargeJump to WallCling combo working well 💪https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/tVeGV0xbiy
— Derek Knox (@derekknox) July 31, 2021
#090
Bugg goes all Weekend at Bernie's on the 3rd try 🤣.
— Derek Knox (@derekknox) July 30, 2021
Otherwise, the new NudgeJump ability (an automatic subtle jump when just 50%+ over a ledge) works well. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/TEjEehlsnl
#089
After ~9mo pause, I'm resuming Bugg dev 🙌. First commit back = fix buggy wall tunneling. Fixed via rotation speed as a function of her distance to the target wall/ceiling https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/qLrnSU89Pt
— Derek Knox (@derekknox) July 29, 2021
October 2020
#088
Rapid level design in Bugg is coming along. Still not ideal, but @ProBuilder3D's API is getting me closer to my target non-tile-based workflow. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #explore #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/R7ix57qZ3r
— Derek Knox (@derekknox) October 10, 2020
#087
Momma Bugg knows besthttps://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/onEOr2zDE1
— Derek Knox (@derekknox) October 9, 2020
#086
v1 of "hazards" (red bars) that Bugg and her Bots cannot cling to. To progress, just launch a Bot up and over 😜. Hazard kick-back damage is next ☠️ https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/GoTtQ8zZed
— Derek Knox (@derekknox) October 3, 2020
September 2020
#085
Solid Bugg cleanup over the weekend w/hint of polish (still way early tho😜). Improvements to:
— Derek Knox (@derekknox) September 28, 2020
- 180° Cling ability
- Ledge detection & response
- Bot spawn #UI feedback https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/woi12rhJGV
#084
"Coyote time" is a tactic so #gamers feel responsive jumps off ledges even when they're technically "late". Not doable in Bugg due to the auto-cling mechanic... until now 🤘 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/xlTBBR0rIz
— Derek Knox (@derekknox) September 14, 2020
#083
Playing with game start scenarios for Bugg. Big drop on this one. https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/MzAHLwUTYr
— Derek Knox (@derekknox) September 13, 2020
#082
The Ori series inspired Bugg in terms of tight responsive player controls that make you feel like a ninja. Bugg is getting there. Lovin' the ceiling drop feels 😜 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/zhkSrSc3uc
— Derek Knox (@derekknox) September 8, 2020
#081
Still greyboxing, but I played a bit with aesthetics today to test some ideas out. Digging the bloom/glow on Bugg + fixed some "cling" bugs 😅 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/tp3crUBSXD
— Derek Knox (@derekknox) September 6, 2020
#080
Been waiting for @machin3io's Decal Machine v2. It's here 🤘and finally testing it out in Bugg. Still need to resolve the emission noise tho https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday #DECALmachine pic.twitter.com/Otr2o4vpUz
— Derek Knox (@derekknox) September 5, 2020
#079
Puzzle design time for Bugg 🧠 I created a worksheet for puzzle design informed by numerous @Official_GDC talks and @gamemakerstk vids. Working like a charm so far.https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi pic.twitter.com/vxPCCJGaWy
— Derek Knox (@derekknox) September 2, 2020
August 2020
#078
Exploring level design ideas via serendipity and generated platform layouts for Bugg. Think I discovered a puzzle type that requires a "Bot alley-oop" 🏀 https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiedev #metroidvania #platformer #scifi #screenshotsaturday pic.twitter.com/7rkkwo7YEM
— Derek Knox (@derekknox) August 29, 2020
#077
Bugg + Bots got their "Arc Orb". For now it just tries to keep up 😅, but it will:
— Derek Knox (@derekknox) August 16, 2020
1. Interact - Switches/Gates
2. Attack - Arc Slash
3. Attack - Arc Blast https://t.co/edrlhIqudd #BuggGame #madewithunity #gamedev #indiegame #indiedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/KKj9GN0L5u
#076
Bugg and the Bots are apparently playing... hot potato? Weird af game of tag? I don't even know 😜 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #indiegame #indiedev #metroidvania #platformer #puzzle #scifi #games #screenshotsaturday pic.twitter.com/GDKVEy3cuD
— Derek Knox (@derekknox) August 15, 2020
#075
When Bugg can't fit... just launch a Bot 😜 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #indiegame #indiedev #metroidvania #platformer #puzzle #scifi #games #screenshotsaturday pic.twitter.com/zhx9l7Sv8p
— Derek Knox (@derekknox) August 8, 2020
#074
Exploring game start scenarios for Bugg. Dubbing this one "leaving the den" https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #indiegame #indiedev #metroidvania #platformer #puzzle #scifi #games pic.twitter.com/5VB33oZo8X
— Derek Knox (@derekknox) August 5, 2020
#073
Bugg's ability suite is rounding out as she can now... launch drones 🤘 Not gonna lie, this shit is fun af to dev https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #indiegame #indiedev #metroidvania #platformer #puzzle #scifi #games pic.twitter.com/lO9qAv3dyP
— Derek Knox (@derekknox) August 2, 2020
#072
Bugg got her corner cling ability updated today. Now a mid-cling jump feels (and is) much more responsive to player input 🎮 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #code #games #screenshotsaturday pic.twitter.com/kDo9Q4G32l
— Derek Knox (@derekknox) August 1, 2020
July 2020
#071
Just tested an end-to-end speed traversal of a prototype game area and Bugg looks like a dog held above water 🐕 when her foot targets bug out lol https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #code #games #doggo pic.twitter.com/vMwWZy7MTH
— Derek Knox (@derekknox) August 1, 2020
#070
This vid highlights a subtle mechanic I'm playing with for Bugg that truly leverages the 2.5D nature of the game... now you see her, now you don't 😜 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #code #games #levelup pic.twitter.com/IeQvbdomDv
— Derek Knox (@derekknox) July 31, 2020
#069
Was naturally planning a glitch/portal mechanic, but this one is indeed a bug 😅https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #glitch pic.twitter.com/2To6nLQOQ7
— Derek Knox (@derekknox) July 30, 2020
#068
Bugg no fit, baby Bot do tho https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #teamwork pic.twitter.com/8weEOSUIUk
— Derek Knox (@derekknox) July 23, 2020
#067
Bugg has some various traversal options on wall sheet platforms:
— Derek Knox (@derekknox) July 19, 2020
- Wall to wall
- Wall to over to backside of wall
- 180 cling variants
The puzzle space has my 🧠 going 😋 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/ChPrd0rzZq
#066
Bugg's wall mounting + jumping feels are getting better via a few fixed bugs today. Responsive jumps during corner clings are next. Progress 😊 https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #screenshotsaturday #insects pic.twitter.com/dOJlBWvbz9
— Derek Knox (@derekknox) July 18, 2020
#065
Bugg got a bit more intelligent today 🧠 Though just a first pass, Bugg and the Bots do more intelligent jumps (dismounts) automatically in confined spaces. No more 🤕, 😉https://t.co/hQBgi3tsVi #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/TGLwQLjdR8
— Derek Knox (@derekknox) July 13, 2020
#064
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) July 11, 2020
Bugg can now recollect launched Bots and the Bots can go back to mother Bugg. The animation is non-existent but the swapping and recollecting logic is wired #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #screenshotsaturday pic.twitter.com/MTI7PGaAcO
#063
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) July 3, 2020
Color palette time even tho I'm still greyboxing :) Also... here's a slick demo sequence of Bugg launching two distinct bots and swapping between 💪 #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #screenshotsaturday pic.twitter.com/qFeqm7wmWP
June 2020
#062
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) July 1, 2020
🎮🎮🎮Can't easily tell due to the lack of UI, but Bugg can now target which launched Bot to regain control of. All with a simple analog stick aim + button click. 🎮🎮🎮#BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #Bots pic.twitter.com/gGDyVU2R6M
#061
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 25, 2020
Bugg's Bots & Tools selection menu at iteration #4 😊. Improved readability is the main win. I dug the previous font, but it's restricted char set + legibility = a no-go. #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #ui pic.twitter.com/0EaHlW96dw
#060
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 21, 2020
Bugg's Bots & Tools selection menu is at iteration #3. I'll likely be revisiting the font choice for readability concerns and/or pairing w/another font. #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #ui #screenshotsaturday pic.twitter.com/uEcxeXMMB6
#059
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 14, 2020
Bugg's Bots & Tools selection menu meets iteration #2. Though I was digging the pentagon use from #1, it's cleaner dropping the idea and just using a simple radial layout. #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #ui pic.twitter.com/vLn3Q5s1Z8
#058
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 11, 2020
Exploring #uiux HUD displays for Bugg. Still more to explore, but do you prefer option 1 or 2? #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/Tu09DBo4kf
#057
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 10, 2020
Bugg's Tools selection menu has a hybrid radial #uxdesign. Though subtle, the unlockable buttons are organized in inner/outer pentagons. Five for bots & four for other tools... #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/EPbMFR3fic
#056
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 6, 2020
Bugg can Spawn Baby Bots! 😍 They can relinquish control back and hot damn it is fun to control. Can't wait to really explore the puzzle space. #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi #screenshotsaturday pic.twitter.com/Omsbb2JNMh
#055
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) June 6, 2020
Bugg no fit, Baby Bot do tho 🤖 #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/vFb1kSv82G
#054
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) June 5, 2020
Bugg's new Spawn ability is more fun than I initially thought it would be. Gonna be super fun using this mechanic in platforming and puzzles. Bonus = Bots can spawn too... 🤔 #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/8VVtJRGDxx
#053
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) June 3, 2020
Only code and the camera movement is done (not the UI, launch, animation, etc.) but Bugg's v1 of being able to launch a Bot and swap to control in the same move is close #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/PNL9UzlHn9
May 2020
#052
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 30, 2020
It is a subtle effect, but in exploring Bugg's connectivity to the world, I'm considering a "glow line" to reinforce its position and connection. Still greyboxing tho #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/myuVWQKlfF
#051
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 25, 2020
Bugg has an antenna... playful/#UX motion for now, but it will serve a function or two ;) His ceiling jumps look even cooler now as it sways 😎 #BuggGame #madewithunity #gamedev #metroidvania #platformer #puzzle #scifi pic.twitter.com/0rgYp60s3t
#050
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 22, 2020
Bugg has a CLONE 🤔Already had bots in mind that Bugg would launch and control, but now there may be a new puzzle space to explore via this Clone ability... #BuggGame #madewithunity #mech #prototype #gamedev #characterdesign #gamedesign #puzzles pic.twitter.com/yINmbcK4o4
#049
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 22, 2020
Bugg has a bug and decided to just hang out 🤙 #BuggGame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/ILvNtYeGFq
#048
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 21, 2020
Bugg is learning shit on my day off. New ability "Charge Cling" unlocked 💪. This ceiling-mount-from-charged-jump ability needs polish (charge anim, etc.) but the core is there 🤘 #BuggGame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/e15Fbz1wXy
#047
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 19, 2020
Bugg's Cling ability works with angled ceilings now in this ceiling-jump-to-triple-jump-re-cling sequence. Bugg is getting mo betta at traversing ;) @McFunkypants You dig it? #bugggame #madewithunity #mech #prototype #gamedev #characterdesign #gamer pic.twitter.com/yZqKI6VaBZ
#046
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 17, 2020
Bugg's Cling ability is resulting in some emergent gameplay scenarios. Here's a ceiling jump mission-impossible-esque fall to remount on another wall. #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/46cuXdnZfo
#045
https://t.co/edrlhIqudd
— Derek Knox (@derekknox) May 17, 2020
Bugg's Cling ability just got better 💪. Now each cling uses a dynamically generated bezier curve *around the corner* resulting in zero mesh intersection. Noice. #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/DnMrnXXIbM
#044
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 15, 2020
Bugg's Cling works for skinny af platforms now 😂. Still gotta tweak timing and momentum impact, but the ability feels pretty good. #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/3u2c6peJeg
#043
https://t.co/ccuHXTG1f6
— Derek Knox (@derekknox) May 14, 2020
Experimenting with Bugg's Cling ability and all of a sudden he think he can backflip 😜 #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/74FbxcL5Ec
#042
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 13, 2020
Bugg's Cling ability is now a good balance of feels + control
- automatic when wall climbing upward
- optional via player input when going downward & when ceiling walking #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/KprU5wqDZm
#041
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 10, 2020
Bugg's "Cling" ability just got some improvements:
- non 90deg corner clings
- improved feels (transition time a function of initial speed, previous speed resumed, and bezier paths) #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/Lq96znfGma
#040
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 10, 2020
Bugg's got a new ability 💪 "Cling"! It's a v1 (path polish and transition time as functions of velocity) but it's looking and feeling good so far. #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/1CdAqogyTf
#039
For the @Opsive UCC fans/devs, here's a v1 ability life cycle diagram to aid your #gamedev. It's in the style of @unity3d's life cycle diagram for familiarity. It will be at least useful for me in working on #BuggGame and hopefully it's useful to others.https://t.co/hQBgi3tsVi pic.twitter.com/aTxY9gpv1v
— Derek Knox (@derekknox) May 9, 2020
#038
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 2, 2020
Bugg's got a rough v1 Bash ability (inspired heavily by @OriTheGame). More fine-tuning to do, but the control feels are coming along 😀 #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/EXhfJrU7WL
#037
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) May 1, 2020
Bugg has a new Dash ability 🥳. Implemented from start to finish this morning. Comparison video without Dash is subtweeted. #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/gZDUP2Tklp
April 2020
#036
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) April 30, 2020
Bugg going around the world, and I quote, "just cause it's fuckin' round"#bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/LDylA8wlPS
#035
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) April 28, 2020
Direction change animation exploration. Typical quadrupeds don't have the freedom of such a simple direction change, but Bugg is a mech computer bug so "typical" doesn't apply 😉 #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/O2mgBdlMg1
#034
https://t.co/hQBgi3L4jS
— Derek Knox (@derekknox) April 29, 2020
Bugg think he superman 😂 #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/SNQSGy1NUC
#033
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) April 25, 2020
Bugg can skitter. A lot to tweak and clean, but I'm liking the slow <=> fast pace transitioning #bugggame #madewithunity #mech #prototype #gamedev #characterdesign #screenshotsaturday pic.twitter.com/NrMtNAwIqn
#032
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) April 24, 2020
Here he go again lol 😂 Liking that iso-angle-washing-machine vibe tho #bugggame #madewithunity #mech #prototype #gamedev #characterdesign pic.twitter.com/esb8tvZSJg
#031
https://t.co/hQBgi3tsVi
— Derek Knox (@derekknox) April 24, 2020
Bugg learned how to breathe #bugggame #madewithunity #mech #prototype #characterdesign pic.twitter.com/az0KJiFuHe
#030
https://t.co/ccuHXTXC6E
— Derek Knox (@derekknox) April 18, 2020
Bugg get down in #gamedev sessions #bugggame #madewithunity #mech #prototype pic.twitter.com/rxXhorDA3w
#029
A few rough snaps of character shape explorations for #BuggGame #gamedev #madewithunity #mech https://t.co/lH3Np2cWaG pic.twitter.com/29g6Wtc34w
— Derek Knox (@derekknox) April 18, 2020
October 2019
#028
https://t.co/81P14wyirx
— Derek Knox (@derekknox) October 4, 2019
A few initial character sketch explorations of Bugg. I'm liking the silhouette I'll get, but there's still more exploration to be had. So far, I think it'd be fun to control this little guy :) #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/MYsXDLcuZX
September 2019
#027
https://t.co/81P14wyirx
— Derek Knox (@derekknox) September 19, 2019
Here's another take on Bugg's glide-with-alternating-air-control, but with more precision. Near the end of the clip you can also see the glide-to-wall-mount in action. #BuggGame #gamedev #metroidvania #indiedev #videogames #madewithunity pic.twitter.com/IBkN2uUxbS
#026
https://t.co/81P14wyirx
— Derek Knox (@derekknox) September 19, 2019
Bugg's initial glide-with-alternating-air-control is working as expected ;) From an animation perspective expect quad-copter drone blades that fold out. Gotta collect them all! ™
first tho #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/GIqf8pGFZb
#025
https://t.co/81P14wyirx
— Derek Knox (@derekknox) September 5, 2019
Just realized that Bugg's various mounting and platforming abilities might lend to gamers that love speedruns. @fireb0rn @vysuals @ParoxysmalDan What do you like to see in a game for speedruns? #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/6dnd7U8L5C
August 2019
#024
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 31, 2019
Bugg's Hook Mount and Ground Mount now preserve momentum for more seamless and fluid movement upon mount completion. Still WIP, but much better than before. #BuggGame #gamedev #indiedev #videogames #madewithunity #screenshotsaturday pic.twitter.com/hnj2vo0SyW
#023
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 25, 2019
Bugg has the Hook Mount ability now ↪️↩️ to massively improve 360° platform traversal & exploration. Still needs feels tweaking and momentum preservation, but the controls are coming along nicely. #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/WrwVmtJabR
#022
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 24, 2019
Bugg now has auto-crawl detection for tight spaces. Wall to wall traversal is working out pretty damn well too 🤘 #screenshotsaturday @screensaturbot #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/WDPrEvrAYj
#021
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 19, 2019
My soon to be #OpenSource `PatternRaycaster.cs` util is coming in handy. In the snaps below you can see `TrajectCast()`, `StepCast()`, and `SplitCast` in combo to aid Bugg's air mount recovery #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/hieO5XA7Fo
#020
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 15, 2019
`TrajectCast()` works as expected 🤘 Will be #OpenSource soon as part of `PatternRaycaster.cs` as a general #gamedev util.
🍏= collision
🍎= no collision
#BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/4dvhW2hrwn
#019
https://t.co/81P14wyirx
— Derek Knox (@derekknox) August 14, 2019
`TrajectCast` still needs some tweaks, but progress ;) It's gonna be #OpenSource as part of `PatternRaycaster.cs`. It'll start with:
✅ HookCast()
✅ SplitCast()
✅ StepCast()
✅ TrajectCast() #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/aTmyuIVUC8
#018
I can admit it, this is a bug not a feature. I'm working through my `TrajectCast()` util (which will be #opensource as part of PatternRaycaster.cs) and the ray drawing is borked. Looks cool tho. https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/TIEbcwk6Yp
— Derek Knox (@derekknox) August 5, 2019
July 2019
#017
https://t.co/81P14wyirx
— Derek Knox (@derekknox) July 17, 2019
Bugg is getting hooked up with some new code to massively improve its character movement. Here's an early debug snap of `HookCast()` #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/ZGStRFVqSy
#016
Around the world because... why not. Bugg's rotation speed updates dynamically now 💪. Snappier range of rotations the closer to being upside down and smoother otherwise.https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/GjsHJtxQsV
— Derek Knox (@derekknox) July 9, 2019
#015
Bugg can glide now and glide-to-mount with no prob ;) When I get to animation I'm thinking a snappy expand/contract of #quadcopter blades akin to @DJIGlobal's Mavic foldable quadcopter #drone https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/hBKlJlQrwH
— Derek Knox (@derekknox) July 7, 2019
#014
Wall mounts now account for Bugg's momentum. This results in much improved wall mounting control feels and the base animation looks better too. https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/js245UQPn7
— Derek Knox (@derekknox) July 7, 2019
#013
Bugg double jump feels starting to come together, he's stoked about it https://t.co/81P14wyirx #BuggGame #bugs #gamedev #indiedev #videogames #madewithunity pic.twitter.com/PtNTnm0qW9
— Derek Knox (@derekknox) July 6, 2019
#012
bugs know how to crawl on the ground *and* walls sooo Bugg can too, the control feels are starting to come together 🤘 https://t.co/81P14wyirx #BuggGame #bugs #gamedev #indiedev #videogames #madewithunity pic.twitter.com/th0jTl1Niv
— Derek Knox (@derekknox) July 4, 2019
June 2019
#011
Getting Bugg some air control = much improved platforming feels 🤙 https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/V6J7EqMrJZ
— Derek Knox (@derekknox) June 30, 2019
#010
Wall mounts on lock, ceiling mount time 🙃 https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity #screenshotsaturday pic.twitter.com/QE0beMisg3
— Derek Knox (@derekknox) June 29, 2019
#009
Wall mount now possible from the air vs. just when grounded. Progress :) https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/WWLSLA0cve
— Derek Knox (@derekknox) June 24, 2019
#008
Initial taking-a-breather-to-wall-mount implementation 😅. Then it's wall dismount time ;) https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity #ScreenshotSatuday pic.twitter.com/TAV2X4csem
— Derek Knox (@derekknox) June 15, 2019
#007
Jump experimentation progress:
— Derek Knox (@derekknox) June 10, 2019
- Light Jump (tap)
- Normal Jump (press)
- Extended Jump (crouch + press) https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/Pw2GYnfvWz
#006
Bugg - https://t.co/nXkIKtJRlf
— Derek Knox (@derekknox) June 7, 2019
(0,0,0) is Bugg's starting pos #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/HDfaRovZzy
#005
Initial crawling explorations for Bugg https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/0Amvf0eIH0
— Derek Knox (@derekknox) June 5, 2019
#004
Taking a breather ;) https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/jeB2zDV4Yb
— Derek Knox (@derekknox) June 2, 2019
#003
Bugg walking exploration with breathing https://t.co/81P14wyirx #BuggGame #gamedev #indiedev #videogames #madewithunity pic.twitter.com/l8XwQYuFKm
— Derek Knox (@derekknox) June 2, 2019
May 2019
#002
@tha_rami Watched a talk of yours recently and the notion of a succinct pitch came up. Looking for any tips/thoughts if any come to mind.
— Derek Knox (@derekknox) May 26, 2019
Bugg - You are a computer bug trying to escape a bionic computer.https://t.co/lH3Np2cWaG #gamedev #indiegame
#001
Bugg #logo #screenshotsaturday #gamedev #design pic.twitter.com/aJvZZkY3EQ
— Derek Knox (@derekknox) May 18, 2019