The Anatomy of a Design Decision – Design Decision Styles
By Jared Spool
Intro
When can you trust your gut and when can you not trust your gut about a decision? All designs are comprised of many, if not thousands, of decisions. The aspect that makes a designer great relates to his/her ability to make a gut decision in an effective manner.
Unintentional Design
- When the design happens on its own, where the underlying architecture, systems, and business dictate what the final design looks like. The user is not considered.
- Works when:
- Users will put up with whatever we give them (small user count, infrequent usage, unique interaction, etc. warrants no need for intentional design decisions)
- We don’t care about support costs or pain from frustration
- Transition to Self Design – “Eating your own dogfood”
Self Design
- When we design something for our own use
- Works when:
- Users are just like us
- We regularly use it like our users do
- Transition to Genius Design – Usability Testing
Genius Design
- When we’ve previously learned what users need
- Works when:
- We already know their knowledge, previous experiences, nuances, subtleties, and contexts
- We solve the same design problems repeatedly
- Transition to Activity-Focused Design – Field Studies
Activity-Focused Design
- When we’re designing for new activities unfamiliar to us
- Works when:
- We can easily identify the users and their activities
- We need to go beyond our own previous experiences
- Innovations can come from removing complexity
- Transition to Experience Design – Personas & Patterns
Experience-Focused Design
- When we’re designing for the entire experience
- Works great when:
- We want to improve our users’ complete experiences, in between the specific activities
- We can be pro-active about the designs
- Game-changing innovations are the top priority
Informed Decisions vs. Rule-Based Decisions
- Rule-based decisions rarely work in the long term. It is often better to inform the reasoning behind a design decision as exception-cases always surface that do not work within the rules. Being informed on the decisions behind a design, enables a solution for an exception-case that is aligned with original intent.
- Rule-based decisions typically prevent thinking whereas informed decisions require thinking.
- Create a Pattern Library as opposed to strict style guidelines. This Pattern Library becomes the path-to-least-resistance and holds the documented “snippets” that are used for a certain design/widget approach. If a new solution is needed (exception-cases are inevitable), the implementation needs to be added to the Pattern Library.
Takeaways
- Every style has its purpose
- Great designers know which style they’re using
- Great designers use the same style for the entire project
- Great teams ensure everyone uses the same style
- The more advanced the style, the more expensive
- Agencies can’t go beyond Genius Design
- Activity-focused & Experienced-focused must be done in-house
- The more advanced the style, the better the design
- Techniques and tricks are more effective than methodologies and dogma