Lean Frontend Engineering
 By Bill Scott
 Notes
  - Read The Lean Startup by Eric Ries
  - Lean UX 
 - MVP – minimum viable product
  - Build/test/learn
  - Know when to pivot - a new/better/specialized product may me what needs to be created instead (you only know to pivot via feedback)
  - Release in small batches (iterate)
  
   - Lean UX – 3 Key Principles 
 - Shared understanding – more understanding, less documentation
  - Deep collaboration – ideas come from many voices, trust is essential
  - Continuous customer feedback – lifeblood of the team, eradicate politics
  
   - Healthy product lifecycle 
 - Discover customer insights (observe in the real world, don’t assume, get feedback)
  - Define Customer Problems (based on observations determine the problems or areas of improvement)
  - Define Solutions Concepts (determine potentially solutions)
  - Deliver and Test (implement and test the determined solutions)
  
   - Anti-Patterns 
 - Ensure the genius designer’s ideas are tested with users/customers. A genius designer may ultimately clash with another genius designer’s ideas.
  - The formation of tribes/groups of people is natural and ok, but ensure that collaboration with other tribes/groups doesn’t stagnate.
  - Newcomer, ensure they get the cadence of what is trying to be done and recognize early they fit.
  - Going Dark, working in isolation from time to time is necessary, but don’t let collaboration stagnate as a result.
  - Shared understanding, always ask what do you mean by X? Ensure jargon is understood.