* This post assumes an intermediate knowledge of AndEngine and Java for Android. The assumption that the Scene and Engine have been initialized is also made.
Introduction
I’ve been working and experimenting with AndEngine for a little over a year now and I wanted to share some information regarding the “Pinch and Zoom” functionality built into the engine. The engine itself makes it pretty easy to utilize multi-touch pinch and zoom, but documentation explaining how to do so is lacking. There are examples which will help developers understand the intended purposes of many of the engine’s core concepts, and they can be found at http://code.google.com/p/andengineexamples/ .
Anyway, for my implementation I created the class TouchAndCameraManager which, as you might guess, helps me manage user touches and the camera’s reactive behavior. Below are the core steps needed to complete pinch and zoom in Android using AndEngine.
